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Old 02-09-2005, 09:08 PM   #1
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Default texture keeps tiling

ok i have a scene with some planets and in realtime the planet looks fine

but when i render it it turns crappy and looks like this

how do i keep it nromal???:headbang:
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Old 02-09-2005, 09:59 PM   #2
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You may accidentally have uv repeat on.

Go into your shader's attribute editor, from there click the little arrow-box beside "color" which will bring up the file. You know this -- its where you assigned your texture.

Look down at "UV Coordinates" maximize that menu and click the little arrow-box. "repeat UV" -- if done right -- should be 1 and 1, likewise with "coverage". Maybe a couple other things, but those are the two most common.
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