Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 16-09-2005 , 06:51 PM
danotronXX's Avatar
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Join Date: Jun 2005
Location: cleveland ohio
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which constraint to use?

hi everyone i'm currently designing a v22 osprey and i wasn't sure what kind of constraint should i apply to the propellors. i need a constraint that will allow the propellor to stay on the engine but be able to spin freely also. tks.

https://img243.imageshack.us/my.php?i...uestion6gb.jpg

# 2 17-09-2005 , 04:43 AM
vladimirjp's Avatar
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Location: stuck in the 90's boston, USA
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just parent the propeller to the engine. no need for constrains.

i would, group the propellers to itself, then parent that group node to the engine. leaving the propeller transforms clean always just incase.

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