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Old 20-09-2005, 05:30 AM   #1
PhyreStorm
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Default Skin Binding



I can't figure out how to just make the arm move without a piece of the cheek or any other part of the body to move with it.

all i've done is made a skeleton and then bind skin to the object (model)

what am i doing wrong. ?
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Old 20-09-2005, 11:43 AM   #2
mumbojumbo_13
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Select the model then...
In the animation menu set go to Skin=>Edit smooth =>Paint skin weights tool then click on the option box.
Under the influence tab, select the hip or leg (the joint closet to the moving leg).
Under paint weights select add and then hold down LMB and drag the brush over the vertex in the leg to attach that skin to the joint, that should fix the problem.
Then do the same to the face except select then neck or head joint to bind the skin to.
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Old 22-09-2005, 08:01 AM   #3
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wow!! thanks for the help!! i spent like 3 days trying to work it out myself. i could say i was 1 step there i knew i was close when i read about wrights, but i never could figure out how to work it

cheers!
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