ok, i have created a model by PolySmoothProxy. then, when the modeling was done, i duplicated the smooth version and deleted all incoming connections. then, the proxy, i did UnmirrorSmoothProxy.
now, i realize that when binding the skin, maybe i could have used the Proxy mesh for binding rather than the smooth mesh. would that be a good idea? also, now that the connection is broken, is there any way to reconnect the proxy with the smooth mesh? some script, maybe?
i pulled a few vertices in the smooth mesh, but the number of vertices is still the same. i tried to connect them in the connection editor, but seems can't be done as the attribute needed is not visible in the editor.
can someone help me out? ??