MELScript and MayaPLE
Just wondering -- I'm writing a MELScript to import Halo level geometry (JMS) from Maya... and I was wondering--
Does MayaPLE have the same MELScript (note: Its an ASCII-encoded... plain text... file -- I'm not touching the binary export button.) so if I make the MELScript of Maya Complete/Unlimitted -- will it work automatically for PLE? Or will I need to rehack it?
Basically what I need MayaPLE to do is grab geometry data, uv mapping, normals, and parents/layers... then write them down in a text file. (Compiling is done via an outside Bungie-made utility... so its indescriminate of what 3d program is used... it could even be lightwave for all it cares)
Can PLE Melscript take it?