Thanks for the reply!!
The Pipe I'm building is supposed to represent in inner Pipe of a Cable from
an internet connection. (Or Internet Cable provider)
Here are the examples... hopefully this link works,
Pipe_A.jpg is what it needs to look like. Pipe_B.jpg is my model so far.
IÕve used the Maya preset grid texture to create the lines. One of the problems I'm having is the closer you get to the corners/curves of the pipe, the lines seem to get closer together. Then on the longer/straighter parts of the Pipe they get further apart. Is there a way to keep the lines even throughout the hole pipe? I'm guessing but I think its because of the geometry of the Pipe itself. There are more isoparms closer to the corners then the straight-aways. So in turn the UV mapping of the texture is replicating this? Does this make sense? If so should I re-build the Pipe a different way.
Gees it's hard being a newbi!
Hope you can help, Its much appreciated,