Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 28-10-2005 , 07:57 PM
DJbLAZER's Avatar
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Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318

M4 Low poly

Here's an M4 I did cause I needed a weapon for an FPS game demo we're making in school. Don't know anything about weapons so I just looked at some photos.

Just 942 tris, and about 1.5 hour to model and texture. One colormap 512x512.

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# 2 29-10-2005 , 03:07 PM
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Join Date: May 2005
Posts: 38

hmm

hmm gun is to wide handles especially needs rounded edge to or it will hurt to pick it up wootness but it is looking tight texture wise and all.

# 3 18-11-2005 , 04:40 PM
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Join Date: Mar 2005
Location: Salt Lake City, UT U.S.A.
Posts: 160
I think the gun looks great, good job. I agree that the handles are too thick as well as the clip.

shandaman You cant really round out the edges, its a low poly model.

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