I am trying to make a Napalm effect with the huge billowing black clouds of smoke, but the catch is my producer does not want to spend the money to get Maya unlimited for fluids. What I have done as a temporary solutions is to take some pngs and put them on planes and then has smoke emit from the surface. This got me through the first run, but they want all the smoke moving. So if some one could help me out with setting up a dynamic sim that would be great. I am going to put a quick render of my file up with out the smoke so you guys can get the idea. Oh I am also exploring paint effects with the smoke animited brush to see if I can fib it.