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Old 11-11-2005, 02:52 AM   #1
rendfox
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Default mapping multiple textures

I have a object, and I want to put two different textures on it. One on the front and one on the back. Two different UV maps. Whats the best way to do this?
If I split the mesh into two seperate objects, I get a visible seam along the border edges.
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Old 15-11-2005, 10:34 PM   #2
vladimirjp
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Default

create a 2 sided shader. using the switch nodes.
rtm.
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