Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 18-11-2005 , 04:43 PM
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Join Date: Nov 2005
Location: New Jersey
Posts: 9

Smooth doesn't Work?

Well I've made most of my model... and then I realize that it looks a little rough or square. I tried to smooth it but it did not work, made no difference.

Here is a pic of it.

Any suggestions to smooth it out... that would be greatly appreciated.

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# 2 18-11-2005 , 06:07 PM
blomkaal's Avatar
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Join Date: May 2004
Location: Denmark
Posts: 816
Well, it depends on how you've made it. For something like that, I'd go with a NURBS cylinder and make some smaller cylinders going through the main one where the holes should be, and cut them using Intersect Surfaces (or fillet if you need a rounded edge) and trim the surfaces.

Smoothing polys or sub-d's is too complicated with stuff like this imo, because you have to have as many quads as possible...


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