Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 21-11-2005 , 08:52 AM
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Rendering problems

I just wonder if anyone knows this problem, when I do a hardware render with a fluid container it renders the container to (left picture with the arrow) and iI donĀ“t want that. can I turn this off?

Second, the screens behind the blastdoors has incandesence and glow and it works fine until there is a second object also with incandesence and glow theese object seems to double its glow like in the picture below when they are visible at the same time. how can this be fixed?

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# 2 21-11-2005 , 09:39 AM
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I dont understand the first question. What do you want to turn off?

The 2nd question: maya's glows are crappy do it in post with an ID pass would be my suggestion.

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# 3 21-11-2005 , 09:49 AM
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Ok, if you look at the red arrow, there is a blue line, this blue line is the edges of the fluids container and I dont wnat this to be rendered.

# 4 21-11-2005 , 09:52 AM
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make the container bigger then so it doesn't touch the edge. Your picture is too small for me to clearly see what you're talking about.

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# 5 21-11-2005 , 10:02 AM
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I solved it, it was just to change in (attributes/display/boundary draw) from bounding box to none.

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