Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 21-11-2005 , 09:57 AM
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Mapping help

Before I tell you my problem, I would use the search feature though I don't know the correct term for what Iam trying to do.

I am creating a low poly character and obviously want to incorporate high detail in the model. How can i create raised surfaces on the character, ( make the pockets look 3d etc, bump mapping??) Anyone know of any tutorials that could explain this etc.

Cheers


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# 2 21-11-2005 , 11:17 AM
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I think the term I was looking for was displacement mapping, does anyone know where I can get a tutorial or some info that explains what this is? I've spent ages searching but end up with the same tutorials which really skip over the basics.


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# 3 21-11-2005 , 12:09 PM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 4 21-11-2005 , 02:18 PM
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They're quite handy links, but I'm still unsure how to use this logic into making 3d looking pockets, and creases in a jacket etc. user added image


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