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Old 12-01-2006, 10:44 AM   #1
j5ive
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Default SubD > Poly prob

I started off modelling the basic shape in Nurbs, then converted to Poly to tweak and add some finer details which is fine. Then I convert to SubD to create further details etc, now when I convert back to Poly to split polys etc, my model appears to stay the same, ie it appears almost smooth with high poly count which is very frustratin when I now I have to alter loads and loads of vertices rather than just a few. Why is my mesh now so busy and how can I keep it down?
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Old 12-01-2006, 12:13 PM   #2
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Hi,


If you leave options as default in SubD >> Polys options, tesseltation method will split, the adaptive way.

To get your previous polycount in Poly Mode from a Sub-D, select "vertices" within tesselation method section (transform option box).


Well, I guess there's your problem, and solution, if I understood correctly


Regards, Py.
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Old 12-01-2006, 12:26 PM   #3
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Cheers Pyrus, that worked a treat!
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