Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 13-01-2006 , 05:51 PM
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Join Date: Jan 2006
Posts: 20

How do you cope with big scenes?

Only began using Maya this week and I wanted to start with some very basic modeling, so I've built a wall. Being new and knowing nearly nothing about 3D modeling, I built it out of individual bricks. So there are several hundred objects in the scene.

I've combined all the bricks (polygon cubes with a lot of faces/edges, because they needed to be battered and broken) into sections of wall, and deleted the histories of the new polygon surfaces. I guess this means the program has less to deal with, but it's still trying to process a lot of information.

Is there any way of getting rid of some of the stuff I don't need (for instance, information relating to the sides of walls away from camera) or otherwise simplifying the scene without losing the details?

Mike

# 2 13-01-2006 , 09:35 PM
MattTheMan's Avatar
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Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
right click the object, and select faces. Then, select the faces that you want deleted and press the Delete button.


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# 3 13-01-2006 , 11:14 PM
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Join Date: Jan 2006
Posts: 20
Thanks, I'll do that then.

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