your correct, it's polys. I didn't think it would make a difference. Jay mentioned something about texturing in nurbs on a plane i'm attempting in WIP that sounded ominous, it went something like this; 'and texturing in nurbs, well,...'
do you think that is the problem, that it is polys and not nurbs, confusing considering what Jay has said too. Like i said there is something fundamental that I'm missing and I think when I know what it is I'll be better off.
I made it by scaling a poly cube and then duplicating the planks and moving them into position. Very simple stuff..., I followed all the right things, importing through the hypershade, ect, but I'm wondering now whether I assigned texture to the object as in , graph texture to selected object, or whatever it says in the attribute editor, I think i did? It's been a while but I think this is somehow important. Other UV maps have been fine.
i'll go through it again during the weekend.
take it easy and life will be easy