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Old 06-02-2006, 04:23 PM   #1
gster123
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Default Textures on Particles

Hi guys

How would I go about baking textures onto particles, say if I want to get a bottle to dissappear (like it was made of dust).

Would I create the object, texture it and then get it to emmit particles, would they then carry the texture over??

Any help would be great.
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Old 06-02-2006, 07:50 PM   #2
Velusion
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Here is a tutorial that I found that covers this:

tutorial

Good luck!
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Old 06-02-2006, 08:01 PM   #3
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Cheers for that, the only thing i'm stuck on is the "particle color is derived from a file texture created by baking the vase's shading group lighting"

How do you go about this??

Cheers
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