SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 16-02-2006, 01:31 PM   #1
steve_210
Registered User
 
Join Date: Feb 2006
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Question Light Flicker

Hi, Can anyone suggest ways of creating a flickering light effect? Im trying to create a small camping light but i guess an effect of a candle flicker would work. How would i go about this?

Thanks for any help

Steve
steve_210 is offline   Reply With Quote
Old 19-02-2006, 02:26 PM   #2
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

this one is really tricky to get through maya's UI. I suggest asking this to someone who can work a bit of MEL magic, I dont know MEL so I can't really help.

sorry
Matt
__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 20-02-2006, 03:11 PM   #3
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

you should write an expression to control the intensity of the light. Setting it to a random number every few frames should do the job.


A
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 20-02-2006, 04:38 PM   #4
steve_210
Registered User
 
Join Date: Feb 2006
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Smile

oh right good idea thanks!

So something like... LightShape1.intensity = rand(0.5,1.5); ??

what kind of light do you think would be best? i was thinking a point light, but it seems to create quite a harsh light and the ambient light lights up a bit too much of the area....

I would be greatful for any sugestions!

Thanks for your help!

Steve
steve_210 is offline   Reply With Quote
Old 20-02-2006, 04:54 PM   #5
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

you should never really use ambient lights for lighting as they flatten out the scene by not casting shadows etc and thus applying even light everywhere (they suck ) put decay on your point light and it wont be so harsh. remember to compensate for the decay in the intensity value by pushing it up e.g. 5.


A
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 20-02-2006, 05:01 PM   #6
steve_210
Registered User
 
Join Date: Feb 2006
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Talking

awesome thanks, just rendered out a short clip and works a treat!

thanks for your quick responses!

I know where to come for all my other niggling problems!

thanks for your help

steve
steve_210 is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
glass se7enhedd Lighting & Rendering 18 10-12-2010 01:27 AM
Open Challenge -Jerry Can Texturing honestdom Battle Arena 77 03-12-2010 12:20 PM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.