SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Modeling / Modeling / Modeling approach?
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 20-02-2006, 09:35 PM   #1
nnng2001
Registered User
 
Join Date: Jun 2005
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
Default Modeling approach?

Hey guys,
I've been trying to figure this out for a couple of days now, but I'm completely stumped.
I was trying to model a calculator but I ran into huge difficulties when making the different buttons. Basically, I've generalized the problem to this. How would one go about making this shape without using booleans:

http://www.student.cs.uwaterloo.ca/~...a/3d/harsh.jpg

Essentially, I would like to keep the circular outline and have the hard square edges in the middle. I want to avoid using booleans and keep everything in quads. There has to be a way to do this. Everything i've tried so far leaves the circular outline pinched and I lose the shape I'm going for.

Your insights are greatly appreciated!
nnng2001 is offline   Reply With Quote
Old 20-02-2006, 09:51 PM   #2
portermalone
Subscriber
 
Join Date: May 2005
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Default

create the circle button, then use the split polygon tool to create the shapes that you want. --- Select the faces that you have just made and extrude faces---- (hit the center manipulator, make sure you give yourself enough resolution when extruding. --- stop when you've moved the extruded faces down enough to suite your tastes--- select and extract the originaly selected faces now at the bottom of the tube you just extruded. ---- Select the newly extracted object--delete history- select all of the faces and extrude up. When the button is as tall as you want it-- select the faces at the top of the new button, extrude-- select the center manipulator and uniformly scale them in( do this 2 or 3 times to give a smooth top when you convert to sub-d's or smooth polys).

Hope that helps
portermalone is offline   Reply With Quote
Old 20-02-2006, 10:55 PM   #3
nnng2001
Registered User
 
Join Date: Jun 2005
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
Default

yes, I've tried that, but that results in circular buttons. I need perfectly square buttons. Adding more edges to the extrusions does make them square but these edges continue into the outer circle and deform it horribly. You can see my problem. I'm looking for an approach that wont ruin the outer circular shape.
nnng2001 is offline   Reply With Quote
Old 10-03-2006, 07:53 AM   #4
Xander-0
Registered User
 
Xander-0's Avatar
 
Join Date: Feb 2005
Location: This Place
Posts: 220
Thanks: 0
Thanked 2 Times in 1 Post
Default

WHY do the edges continuing to the outer circle deform it? if you just split the shape, the result shouldn't change the form of it at all.... it just adds a new division along that edge...
Xander-0 is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.