Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 19-03-2006, 05:52 PM   #1
farbtopf's Avatar
Join Date: Jul 2005
Location: London
Posts: 520
Thanks: 0
Thanked 1 Time in 1 Post
Default rigging madness

I've just finished my first "proper" rig, with constraints fk/ik switches etc. I've used the tutorial from "maya6 the complete reference" It works fine, BUT how complicated! It appears to be logical to me until it comes to put constraints to the arms. At some points I didn't have the slightest idea why I am doing what I am doing. I don't think I could repeat the process. Stuff gets constrained and grouped under itself, the pivot moves over there then grouped again, parented constrained, ahhhhhhhhh. Someone please tell me I am not stupid and it is just normal to be confused.
And is there a tutorial or description out there that explaines in deatail and for dummies why all this grouping and constraining happens the way it does.

But for everyone who hasn't done any rigging for their characters. It might not be so fun setting it up. But animating your creation is great, regardless of what I said above.
farbtopf is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.