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Old 25-03-2006, 04:23 PM   #1
r303
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Default Beveled polygon shows no bumb

Hi there.

I created a cube.
Shaded the cube with a blinn.
Conected a fractal texture as a bumbmap for the blinn.

I render the cube with maya software render, and I get a cube with bumbs.

I now select the cube and bevel it.
I render again and the bubs dosent show.

Why? Any ideas how to correct this?
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Old 27-03-2006, 09:53 AM   #2
Alan
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fix the uvs I would think. If you bevel then you are changing the topology of the uvs.

try that


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