Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 28-03-2006, 01:40 PM   #1
Registered User
Syphon's Avatar
Join Date: Jul 2005
Location: Australia, Perth
Posts: 17
Thanks: 0
Thanked 1 Time in 1 Post
Default Embossing

Ok so i have this giant chunk of wood and all i want to do is emboss a symbol into it, so i find a TTF i liked and polyed the text, Extruded the edges and tried a boolean but when i do all of it dissappears. Please Help its so simply but so hard what am i not doing :headbang:
Syphon is offline   Reply With Quote
Old 25-04-2006, 12:34 PM   #2
Senior Software Developer
publicFunction's Avatar
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts

Have you tried using the image as a bump or displacement map.

That would be a quick and simple way to get this detail in. I did the same for a masonic symbol on a model I used. Less polys and easier to update, than remodelling.
Chris (formerly R@nSiD)
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
Old 07-05-2006, 04:48 AM   #3
Registered User
Xander-0's Avatar
Join Date: Feb 2005
Location: This Place
Posts: 220
Thanks: 0
Thanked 2 Times in 1 Post

Yes, a bump map would work, or a displacement map would work, although there's limitations on both. Bump maps aren't affected at all by raytracing (its in some ways more along the lines of a post-render effect) so there wouldn't be shadows inside the emboss. For displacement maps... I personally have yet to find a way to get displacement maps to go in - they seem to bump things out for me.

As for your boolean problems... If all you extruded were edges, that could be your biggest problem. if you tried to boolean a section that was just an open border of edges, the program can't tell which way is in or out. That could be problem number one, although I can't really tell without a slightly more accurate account of what you're doing. If you can close those faces, your problem might be solved.
In any case you may want to hit polygons>cleanup to make sure nothing funny is happening....

Oh, and as of (at least) maya 6.5 and later, maya has a text function (where you can type in text and it spits out a geometry version of it; see create>text). If all you need is embossing of actual text, you should be able to get words and letters (ready for booleaning, I suspect) from there.
Xander-0 is offline   Reply With Quote
Old 14-05-2006, 07:45 AM   #4
Registered User
varley's Avatar
Join Date: Oct 2005
Posts: 112
Thanks: 0
Thanked 2 Times in 2 Posts

when u say it all dissapears....this might be happeing if the poly count on the surface your doing the boolean on doesnt have enought polys....try upping the count in x,y,z as required
varley is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.