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Old 29-03-2006, 01:20 AM   #1
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Default Peeling paint texture--any thoughts?

Hey all,

I'm trying to get a peeling paint texture and don't want to use a bumpmap or image plane. I'm going for the actual, 3D look of peeling. I'm thinking of trying a double-layer of "wall." The room is a polygon cube (minus one side) and perhaps if I put a poly plane against it, make some jagged CVs on it and pull at it, it will get the right look... However, I think there's a way to do it with a layered shader. Unfortunately, I'm not overly skilled at Maya and am most likely attempting something above my level...

Has anyone attempted this? If so, any suggestions on methods to use??

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Old 12-04-2006, 06:20 PM   #2
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Call me crazy if you like, but the way I would do it would be to create a bunch of pieces that are bent up on the edges, put them all together on a surface and render away, because if you look at peeling paint, the pieces usually are bent up around the edges . .. . so if your going for a 3D look, that would be the most realistic way to go, if that is what you are shooting for . . .
"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
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