Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 07-04-2006, 12:31 AM   #1
sasskiaduncan
Registered User
 
Join Date: Jan 2006
Location: Great Britain
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Question ik handles help

hi there
ok, so i've got better since my last post, but have come up against a brick wall again!
have attached a picture, but:
modelled a mouse, have done the skeleton and skinned it, but now need 2 do ik handles. have followed my university's instructions on how 2 do the legs, which i've done: but now what do i do regards his feet, arms, hands, head, ears, etc?
any help would be appreciated.
Attached Images
File Type: bmp mouse-ikhandles.bmp (150.3 KB, 19 views)
sasskiaduncan is offline   Reply With Quote
Old 08-04-2006, 12:18 AM   #2
farbtopf
Subscriber
 
farbtopf's Avatar
 
Join Date: Jul 2005
Location: London
Posts: 520
Thanks: 0
Thanked 1 Time in 1 Post
Default

Somehow when I download your oicture it is just a big blur...
Regarding the ik handles for your arms, I would think about what sort of movement your character has to perform. And then decide if he needs ik handles in his arms. I did a tutorial from a book (maya 6.0 the complete reference) which gives a (for me) quite advanced tutorial on how to rig a character, especially the arm area.
After doing this I figured tha the ik's in the arms are actually unecessary for what I had to do and where more hindering then helping.
I would not use ik handles for hands and fingers, I would use driven keys to control the finger movement.
farbtopf is offline   Reply With Quote
Old 12-04-2006, 12:40 AM   #3
sasskiaduncan
Registered User
 
Join Date: Jan 2006
Location: Great Britain
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Default

hi.
thanks for your advice - but as a beginner i am at a loss as to what driven keys are!
i will try and upload another screen shot that is actually visible!
don't know whether or not to include more ik handles/driven keys on any other parts of the body. i have just tried to animate my mouse to have a go and the legs iks seem to work okish, but leave the body all squished and stretched - why is this and what can i do to rectify it?
many thanks.
sasskiaduncan is offline   Reply With Quote
Old 12-04-2006, 12:42 AM   #4
sasskiaduncan
Registered User
 
Join Date: Jan 2006
Location: Great Britain
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Default

hope u can see this picture!
Attached Thumbnails
 
sasskiaduncan is offline   Reply With Quote
Old 12-04-2006, 12:51 AM   #5
farbtopf
Subscriber
 
farbtopf's Avatar
 
Join Date: Jul 2005
Location: London
Posts: 520
Thanks: 0
Thanked 1 Time in 1 Post
Default

The picture is clear, but as I said it is really up to what kind of motion your character will make wether it needs more ik or not. Personally I would not include ik's in the arms, maybe a spline ik for the spine. For sqishing and stretching the body when moving your legs. You might want to use the paint weight tool which is in the animation tab. It is too complicated to explain here. So i'd suggest you look in the maya help, or do a google search on "maya rigging" or similar.
If you want a good introduction into rigging do the low poly rigging tut. I've done it it surely helps, explains everyting from making the skeleton over ik's spline ik's driven key's, skinning, paint weights and includes a walkcycle. otherwise google is the way

Last edited by farbtopf : 12-04-2006 at 12:53 AM.
farbtopf is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.