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Old 22-04-2006, 07:57 AM   #1
Join Date: Jun 2004
Location: San Jose, CA
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Default Modeling feathered Wings.

Hey guys,
I was wondering how you all would go about in modeling feathered wings.

I tried using applying alpha channels to a photo reference of a feather and applied it to a tranparency shader. I then applied the shader to the plane I've duplicated and overlapped it over one another. Doing this actually isn't that cool because you can't see lightings on the feathers. If I applied the specularity to it, it would look flat lighting. I thought about doing a specularity map, but it doesn't look cool either. So....maybe there's a technique in modeling it?
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