Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 23-04-2006, 04:29 AM   #1
Join Date: Dec 2004
Posts: 203
Thanks: 0
Thanked 3 Times in 3 Posts
Default poor textureing need help

Hi there,
I got this problem where I am loosing my details on the eyes of my character because I had to scale the eye image to fit within my UVs. Also, I am also following a book which focuses mainly on character game designing and discusses about how a designer is given a certain amount of page resolution for their characters. So as I was following along, the book says the total page resolution will be 1024 which is broken into 3 pages, 1 512x512, and 2 256x256 pages. So why I am explaining this is because they wanted the body parts of the face to be a resolution of 256x256 which is why I am losing the details of my eyes. So tring to focus as being a game designer, what would any of you suggest on doing so that my textures don't come out so poorly? BTW I have included a render of the face of my character to show you what I mean.
Attached Thumbnails
junkyBob is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.