Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 16-11-2002 , 12:22 AM
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Join Date: Apr 2002
Posts: 222

problem with subdivision emulation

Was doing the Creature tut in the Maya 4 Fundamentals book and came across a problem fairly early into it, see attached pic.

user added image

The front is getting all messed up then i delete the inside faces on the cage. Now i watched the tutorial vid that came on the cd and I did the exact same thing as him but his didn't have the missing parts at the front like i do. I'm stumped on this one, if anyone could shed some light on this it'd be much appreciated.

# 2 16-11-2002 , 12:41 AM
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Join Date: May 2002
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It looks like the vertices where not merged from the start on that spot, which caused the whole. Try to merge them it should get ride of that spot.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 16-11-2002 , 12:49 AM
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Join Date: Jun 2002
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I dont think they were merged from what i remember in the book, not sure though. Should you be moving CV's though in the X axis that run down the middle? To keep the model symmetrical, they shouldn't move in that direction.

# 4 16-11-2002 , 06:18 AM
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Join Date: Apr 2002
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Cheers Kurt, vertices merged and all is well in the land of milk and honey once again.

mrmacca, what do you mean by moving cv's on the x axis?

All i did was extrude the faces along the z.

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