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Old 13-05-2006, 04:32 PM   #1
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Default animating non-spherical eyeball inside eyelid


the eyes for my model are not completely spherical but oval shaped. i need to be able to animate the eyeball so that it doesn't tear through the eyelid. does anyone know what setup i need to ensure that this doesn't happen?

thanks if anyone can help,
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Old 13-05-2006, 04:42 PM   #2
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heres how i would do it

make the eyelid and the eye and place the eye in the eyelid(im assumin ur usinga nurbs sphere and usin its end/start sweep for blinking)
group the two
now deform - either using scale tool or using a lattice ect

this should work now if u select the eye an rotate it SHOULDNT burst outof the eyelid

also to make the animation easier use a locator with the eye this way u wont need to pict the eyeball just its locator (if u havent done this already)
hope this helps
Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut

Last edited by pbman : 13-05-2006 at 04:45 PM.
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