That would be awesome! :bow: :bow: :bow: :bow: :bow: :hug:
I know what you mean, and i would also love to have a drawning from the side, then i can build from that.. But in the film and game industrie i don't think you get those very often and more often just a concept art.. just look around the internet and those drawnings you will get when you are a modeller. So it would be great how to learn to interpretate a drawning, and what to model and what not cause sometimes when i look at the concept art then i find it hard to see what is what and how i can make it..
there are pieces that are like this.. I'm more interested in cinematic creatures for feauture films, so a high detailed model would be better but nevertheless a low poly would be great too. Something else, but maybe simply maya isn't dealing with these kind of models but something like you see on:
Just detailed pieces.. and i'm not only talking about the enviroment but everything.
Thanks for the answeer kurt and hope to see more replys ! :p