This one pops up a lot.
Q.What's the difference between Nurbs, Polys, and Subdivisions?
A.Polys- good for organic models- you have great control over the actual surface, no need to edit inderectly with curves, CV.s, etc.
Nurbs-good for inorganic. Precise details without lumping is easy. Bevlels and stuff- also easy. You can get perfect round, smooth interpolation between surfaces eaily too.
Subd- mostly a polygon, though they have some nurb-like features. You edit it like a polygon, but its not an actually polygon, its as if the polygon were smoothed. In normal mode, you can access different levels of detail in the subdiv, which can be used for detailing the surface.
[MOD EDIT:] the above should be considered the poster's opinion. In my
personal opinion, for example, Polys are just as good, if not better, at inorganics as nurbs.
It's all a matter of personal preferences, but of course, feel free to try them all! [/MOD EDIT]
Also- this has popped up about 3or 4 times since I have been here at SM:
Q.How do you make displacement maps?
Live the life you love, love the life you live