Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 15-06-2006, 05:14 AM   #1
Registered User
joed8349's Avatar
Join Date: Feb 2004
Posts: 261
Thanks: 0
Thanked 0 Times in 0 Posts
Default Use geometry as paint fx

Is there a way to convert geometry I have created to be used as a Paint FX brush?

I have created a barnacle for an underwater scene and it would be far easier and faster to have this geometry as a paint fx brush, so I could then just paint strokes and have many barnacles produced.

I see that the paint fx brushes in the Visor are .mel scripts. Maybe there is a way to replace the information in the .mel file with my geometry information and save the .mel as a new paint fx brush.

<br><b><a href="" target = blank> My Website </a>
joed8349 is offline   Reply With Quote

Similar Threads
Thread Thread Starter Forum Replies Last Post
paint effects... se7enhedd Maya Basics & Newbie Lounge 4 04-12-2010 04:59 PM

Thread Tools

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.