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Old 16-06-2006, 01:00 AM   #1
SpaceGoat
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Default Weights

How do you paint weights on a SubD character? It either doesn't do it realtime or at all. When I convert it back to polys it works but going back to SubD it just reverts to default weights. Really need some help on this
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Old 17-06-2006, 03:13 PM   #2
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look into wrap deformers basically u use the poly mesh to deform your subd
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Old 18-06-2006, 01:41 AM   #3
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alright i will cheers m8
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