perhaps, but that's only a temporary solution. Texturing isn't really complete until the texture's been checked in a render. Now, ideally, this is checked against whatever setting its going to actually be in (say, with the expected lighting, in the actual scene), but for basic checks, and first ones in any case, simply doing a standard render with the default lights is perfectly fine.
This has nothing to do with rendering concerns, or however good at lighting you are. This is just about checking textures. You must make sure you know what its going to render as - simply looking at it from a viewport doesn't really cut it (although in some cases, such as with mapped textures, you can get a really good idea). This will become more important when you start dealing with things like transparent textures and shadows - some of these details won't show up in the viewport, or even in the Hardware renders... you need at least a moderate level software or MR render to pull them out.
In any case, I'd still reccommend doing at least a basic software or MR render, just to see what it looks like. You shouldn't need to mess with any of the settings, just hit the render button.