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Old 21-07-2006, 07:33 PM   #1
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Default Maya7 Camera Projection- please help

Hallo, I'm new in Maya.

In Maya 7 I have projected an image onto a geometry. This image is saved as a .tga with an alpha to separe this element from the background elements, but it doesn't work as seen on this Picture:
Where can I tell Maya to use this alpha?

Later I've tryed an second way: I have used an layered shader with my imageprojection and an separate alpha and it looks very bad also:
can anyone please help me?

Sorry for my English
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Old 22-07-2006, 05:19 PM   #2
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try this:
Accept no substitutions.
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