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Old 25-07-2006, 05:26 AM   #1
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Default Stacking objects and turning it to one object




The image on the left is of a ledge model. It has an upper section a middle section and a lower section. How do I go from the one on the left to the one on the right? How can I get it to be one object like the one on the right?
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Old 25-07-2006, 12:52 PM   #2
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The easiest way would probably be to select all of the interior edges (not the corner edges) and use the Edit Polygon > Delete Edge command. The use the Triangulate command under the Polygon menu.
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Old 27-07-2006, 05:50 AM   #3
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hmmm i'll try that. I don't really know what you mean by the interior edges, but i'll fool around with it.
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Old 27-07-2006, 06:04 AM   #4
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Reading over your post again, I think I misunderstood the question. There's not, to my knowledge, a native Maya tool that will blend multiple objects together like that.

You're best bet might be to stack your objects as you have on the left and then, using Snap to Point, use the Create Polygon tool to create a new face over the objects to create a profile like the shape on the right and then extrude it for the desired thickness.

Then you'd delete the objects.
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Old 27-07-2006, 09:19 AM   #5
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i may be mis reading this, but wouldn't you just select the 3 objects (top,middle, botom) that makes up that ledge and use "Combine" under Edit Polygon Tool to combine them? then merge the vertices you want to be together > delete unwanted edges > delete unwanted vertices > use "Split Polygon Tool" to add in edges to match the edges on the right image you posted.

That's what i would do, if i understood it right.
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Old 29-07-2006, 01:08 AM   #6
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Quote:
Originally posted by blackstrings
i may be mis reading this, but wouldn't you just select the 3 objects (top,middle, botom) that makes up that ledge and use "Combine" under Edit Polygon Tool to combine them? then merge the vertices you want to be together > delete unwanted edges > delete unwanted vertices > use "Split Polygon Tool" to add in edges to match the edges on the right image you posted.

That's what i would do, if i understood it right.
That sounds exactly like what I want to do. Thank you.

Thank you too mtmckinley.

One other question. After I finish a project, like a model, that i might use in a game or a mod. Should I select all objects of the model and and do polygons>combine?? And is there anything else I should do?
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Old 29-07-2006, 03:01 AM   #7
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True you could do that. But I think my way is quicker haha But both ways work!

It'd depend on the game engine you are using, I imagine. None of the projects I've worked on required that though.
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