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Old 17-08-2006, 05:46 AM   #1
Wishbonekenobi
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Default flipping bound skin

I have made a model of a glove with a skeleton. I am setting SDK's to the fingers. I would like to flip the hand and skeleton across the ZY plane to make another hand for the other side. How can I flip the skeleton and polygon without having to rebind the skin or repaint the skin weights?
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