Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 21-08-2006, 12:55 PM   #1
Registered User
Join Date: Sep 2004
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default Start 3D business

Hi I'm just interest in starting a new 3D Business.
I would like the required means to begin. i'm new bies of maya.
Iíve no previous knowledge in 3D dev Iíve just learn Maya basics.
I also want to know with how many people I should begin.
My dream is to start up a 3D Business and think Iíve enough money to by basic requirement.
best regards.
toure32 is offline   Reply With Quote
Old 21-08-2006, 01:09 PM   #2
Registered User
dragonfx's Avatar
Join Date: Jul 2003
Posts: 1,257
Thanks: 0
Thanked 0 Times in 0 Posts

There are some questions and reflections for you:

1 You cant actually start a business based on an area you know little about... well actually you could, but you shouldnt...

2 what product have you in mind to offer?... exactly.

3 what kind of contacts you have in the industry? (ie to who are you going to sell it, and who are you going to hire to do it?)

And money... about money i have to say that if i had the kind of money that starting a 3d bussines requires, i would probably just keep it to myself... and quit working... ever again...
dragonfx is offline   Reply With Quote
Old 21-08-2006, 01:17 PM   #3
pixelsoul's Avatar
Join Date: Dec 2004
Posts: 307
Thanks: 0
Thanked 0 Times in 0 Posts

1 You cant actually start a business based on an area you know little about... well actually you could, but you shouldnt...
I agree or you you happen to be some rich millionair which can hire some knowledagble people. And don't care if you loose your money.
pixelsoul is offline   Reply With Quote
Old 22-08-2006, 06:25 AM   #4
Alan's Avatar
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts

lol :attn:

Starting a 3d business is very hard and you will end up throwing away your money (because you have no experience and no contacts.) it's very typical for people not in this industry to think "how hard can it be?". Try learning the software before you decide you want to do it for a career. It's really not as easy as you seem to think.

Technical Director - Framestore

Currently working on: Your Highness

Alan is offline   Reply With Quote
Old 28-08-2006, 05:45 PM   #5
Stephen's Avatar
Join Date: Sep 2002
Location: northampton
Posts: 242
Thanks: 0
Thanked 11 Times in 11 Posts
Default starting up

It has taken me 6 years to get my contacts and I only have a handful but they keep me in work. I would suggest going to art college for a few years first, anyone can learn the basics of a 3D program but it take years to understand observation.
It is by my will alone I set my mind in motion
Stephen is offline   Reply With Quote
Old 28-08-2006, 09:09 PM   #6
Lead Modeler - Framestore
Jay's Avatar
Join Date: Feb 2003
Location: UK
Posts: 6,251
Thanks: 41
Thanked 425 Times in 381 Posts


Falls out of bed and wakes up LOL

Jay is offline   Reply With Quote
Old 01-09-2006, 06:26 PM   #7
Lt Jim
Lt Jim's Avatar
Join Date: Sep 2004
Location: Queens, New York City
Posts: 367
Thanks: 0
Thanked 1 Time in 1 Post

I've been in animation (mainly 2D) for over 15 years and I can't count the number of times people have asked me to "go into business" with them. I can't count the number of studios (in NYC alone) which have gone "belly up" because the people in charge (talented though they may have been) simply did not know how to run a business!

If you're a newbie, the best you can hope for is to TEAM UP with several others of like mind who know not only the software but who have basic business skills. And yes, unless you are the guy with the geets ($$$$), you're definitely better off learning the software and working your way up.

If you're "running a company", about 105% of your time is going to be spent on the phone trying to drum up work and humoring clients.

I HIGHLY recommend the book "Animation from Script to Screen" by the late Shamus Culhane. Though it was written with the traditional animation studio in mind, the lessons apply to ANY animation studio. He spends a great deal of the book talking about the intricacies of running a studio. It isn't a substitute for business smarts, but it IS worth a read if you have even the slightest inkling of what it's like to run a studio (Culhane ran his own shop from the 1950s until he retired c. 1980).

Good luck and happy learning!
"Ad astra per aspera..."
Lt Jim is offline   Reply With Quote

Similar Threads
Thread Thread Starter Forum Replies Last Post
where can i post info about 3D job openings? atadami Members Lounge 3 03-12-2010 10:51 AM

Thread Tools

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletinģ Copyright © 2000-2017, Jelsoft Enterprises Ltd.