baking texture into 2nd UVset?
is there a way to accomplish that? I´m currently modeling buildings for a simCity style installation. I usually texture a plain, dupe it manipulate the UVs and in the end combine the whole thing. the result an object with lots of faces where different shaders are applied. in the end I just need to bake all textures into a new UVset. I didn´t find out how to do that yet, so I have to transport it over to 3ds max where it´s all nice and easy to bake into a 2nd UV channel.
in maya I would have to use the Surface Sampler or the Transfer Map (maya8) to bake from one geometry to another. but with the simple bake to texture command (or batch bake for mentalRay which I´d need to use) there seems not to be any possibility to bake into a new UV channel.
does anybody have an idea or did that allready? if yes, please let me know cause max still gives me the creeps.
everything starts and ends in the right place at the right time.