Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-11-2002 , 03:57 PM
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HUGE file size

Has anyone had problems with particular files that are large for no apparent reason. I have a file with one character and it is 94 megs. I have another file with a similar character that is only 8 megs. I have run the file through Norton and it comes up clean. I have taken the step of deleting the blendshape targets. I have deleted unused nodes in the hypershade for materials and textures. I have attempted to show all dag objects in the outliner but the file just hangs up for hours without displaying. I have had problems with optimize scene size. If I try to run it through optimize scene size more than once, it returns a fatal error. I really am at wits end with this project because I need to prepare this in short order. Any help or suggestions would be most appreciated.

# 2 23-11-2002 , 04:20 PM
Kevin
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dam that is big! I was going to say "post it up" so we could have a look..but at 94 mg, you had better not LOL

Just out of interest... what is your scene, but I had a scene once that was 5 mg, and that is big

# 3 23-11-2002 , 04:32 PM
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Hi Kevin. It's just a simple biped human character created with nurbs. I'm totally baffled with this issue. It is not the first time I've run into this kind of problem.

# 4 23-11-2002 , 05:26 PM
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nurbs files tend to get big cause of the tessalation and stuff..
it's not out of the ordinary skyeyez that it's that big.. i've got a scene i made of a garden and it's around 40mgs..
just to be sure though check in your outliner just incase you don't have anything double that you don't need.. if not, i wouldn't worry man.. user added image
btw.. i'm not sure about this.. but if in your scene you're workin' real size object.. meters instead of cm or inches, that will make the size bigger too (i think..user added image )

# 5 23-11-2002 , 07:23 PM
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yup, romans right.. try resizing the hole scene very small... then delelte unnecessary shaders, materials which you dont want...
might helpuser added image

# 6 23-11-2002 , 07:26 PM
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"whole scene", sorry

# 7 23-11-2002 , 07:29 PM
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Try going to windows-relationship editor- sets, and see if you have alot off unused nodes like brushes and old data. Delete all the nodes that you can that are just taking up space and dont do anything.

Hope that helps

Kurt


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# 8 02-12-2002 , 03:50 PM
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I'am not sure if your scene contains poly's but deleting the history of an object may also help.

# 9 02-12-2002 , 04:22 PM
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Maybe the outliner can reveal some nasty multiplied copies or something.


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