I am planning to use a project on several different computers and am a little confused about how to handle the texture maps. Since maya references them through a file path will I have to re-find every single texture every time I move an updated scene to another machine. Is there a way to make the images part of the scene. File size is not a problem.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off