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Old 02-09-2006, 10:54 AM   #1
mirek03
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Default simple scene

hi, just thought i'd make a simple scene. when i first saw this site i hoped to make a simple scene but couldn't find one. anyway, this is sort of simple and has a few interesting tricks as i go. i hope to animate this using only paint effects and no keying or eepression. I have to run to uni in a minute but i'll try to put up some now.

first is just a nurbs plane divided 25 by 25 (anybody doesn't understand any of this of course I'm happy to answer as well as accept any help)
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Old 02-09-2006, 10:56 AM   #2
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next i went to the sculpt surfaces tool
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Old 02-09-2006, 10:58 AM   #3
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and i imported a texture map, i used a picture of some mud and it maps the nurbs plane to this, i didnt use the brush, just imported an image into the scupt tool attributes, the more i push 'import' the greater the effect
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Old 02-09-2006, 10:59 AM   #4
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the i went to the top view and with the CV curve tool made, obviously, a curve
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Old 02-09-2006, 11:02 AM   #5
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then i duplicate that curve and moved them up as i went and right clicked and chose vertex, i then pushed and pulled the pionts into a 'cliff' shape
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Old 02-09-2006, 11:03 AM   #6
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because i duplicated the curve it has equal vertices's which is important when i loft as is the selection order, i selected from the bottom up
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Old 02-09-2006, 11:04 AM   #7
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then i went to suraces.., 'loft.'
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Old 02-09-2006, 11:05 AM   #8
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i then went to the side (in my case the front) view and using the CV cove tool again i made another curve
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Old 02-09-2006, 11:08 AM   #9
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sorry, go back to when i imported the map to the sculpt tool and this is what it looked like, sorry this is a few steps back when i imported the mud map to distort the ground plane
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Old 02-09-2006, 11:10 AM   #10
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anyway, back on track, now, with that curve i made in the side (front) view i extruded it along the top curve of the loft, these are the settings and you cant go wrong
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Old 02-09-2006, 11:12 AM   #11
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what you get should look like this, i have also put a texture on the cliff for the sake of looks
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Old 02-09-2006, 11:15 AM   #12
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now its starts to get interesting (in my opinion anyway) and i hit 8 on the keyboard and bring up the paint canvas, and create a texture, 512 by 512
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Old 02-09-2006, 11:16 AM   #13
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i grab a grass brush (I save that texture before to my desk top )
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Old 02-09-2006, 11:17 AM   #14
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and i make a tile using a 'new canvas' and clicking on the little arrow box thing above the canvas window, that way it will tile perfectly
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Old 02-09-2006, 11:21 AM   #15
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i go to the hypershade and make a Lambert and a file node and connect them (colour), i grab the texture from my desk top i made with the paint canvas and drop it into the top of the cliff, the over hand made from the extruding curve and get this
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