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Old 16-09-2006, 01:37 AM   #1
Stephen
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Default Soft Mod Prob!

Hi all.
I have a set of characters and they have their heads all set up with blend shapes. But to make the heads slightly different to each other I have used the Soft modification tool. But how do I bake or delete the cluster from history without it reverting back before it was applied?

Thanks
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Old 17-09-2006, 07:46 AM   #2
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what about deleting history?
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Old 17-09-2006, 02:11 PM   #3
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Hi there. I have blend shapes connected to the head which will be lost if I delete history.
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Old 17-09-2006, 02:24 PM   #4
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what I usually do - pose the skeleton. duplicate the geometry - tweak it - delete history + blindnodes - connect as blendshape.

which means you can disconnect/connect your blendshapes as often as you need. it does not make any difference as long as you donīt delete history on your bound geometry. but blendshapes donīt get enveloped to the skeleton, so -
explain to me if I got something wrong?
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