can u also tell me pls:
I am creating a blendshape of a head. so i have 2 heads, my skin mesh, and my blendshape. I use my duplicate (blendshaped) head to drive my animation controls using joints, clusters and locators around the mouth and jaw.
How can i do this so when its all rigged, and i rotate my jaw on the blendshaped head, it copies that of the original.
I used Chris Frams Lip tutorial, but at the end he rotates his duplicate head, which drives the orignal, but didnt explain how he did it. Any ideas???
THANX in advance
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