Sub-D distorting UV's
Hey Guys and Gals,
I once again need to call on your expertise and knowledge.
I've been working on the head of a character of mine, following Jason Edwards' DVD on GI Texturing and I've come up with something I'm quite happy with.
The problem arises when I convert the poly mesh to a sub-division surface. The grid texture that I've applied goes skewed and distorted in a few key areas. Jason said that he'd had this problem once before and about needing to add more loops?
If anyone could point me in the direction of a sollution I'd be most greatfull.
Many thanks people!