SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / Sub-D distorting UV's
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 25-10-2006, 08:21 AM   #1
Beillzibub
Registered User
 
Beillzibub's Avatar
 
Join Date: Sep 2006
Location: England
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default Sub-D distorting UV's

Hey Guys and Gals,

I once again need to call on your expertise and knowledge.
I've been working on the head of a character of mine, following Jason Edwards' DVD on GI Texturing and I've come up with something I'm quite happy with.

The problem arises when I convert the poly mesh to a sub-division surface. The grid texture that I've applied goes skewed and distorted in a few key areas. Jason said that he'd had this problem once before and about needing to add more loops?

If anyone could point me in the direction of a sollution I'd be most greatfull.

Many thanks people!
Attached Thumbnails
Click image for larger version

Name:	robbin_poly_head.jpg
Views:	25
Size:	26.8 KB
ID:	31191  
Beillzibub is offline   Reply With Quote
Old 25-10-2006, 08:23 AM   #2
Beillzibub
Registered User
 
Beillzibub's Avatar
 
Join Date: Sep 2006
Location: England
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default

To this
Attached Thumbnails
Click image for larger version

Name:	robbin_sub_head.jpg
Views:	25
Size:	26.7 KB
ID:	31192  
Beillzibub is offline   Reply With Quote
Old 25-10-2006, 08:25 AM   #3
Beillzibub
Registered User
 
Beillzibub's Avatar
 
Join Date: Sep 2006
Location: England
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default

The eye area is my main area of concern as thats where the mask and the skin will meet. And I don't really want that going all blurry!
Beillzibub is offline   Reply With Quote
Old 25-10-2006, 10:10 AM   #4
vladimirjp
Subscriber
 
vladimirjp's Avatar
 
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
Thanks: 0
Thanked 4 Times in 3 Posts
Default

smooth poly 2x
for a subd smoothness.
theres a way to have subd inherit uvs of the cage, i dont remember where i saw it.
__________________
Image dump
vladimirjp is offline   Reply With Quote
Old 25-10-2006, 10:53 AM   #5
Beillzibub
Registered User
 
Beillzibub's Avatar
 
Join Date: Sep 2006
Location: England
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Poly smooth x2 worked a treat! Thanks Vlad.
Wouldn't mind finding out how to tranfer UV's to the sub-D cage though...
Attached Thumbnails
Click image for larger version

Name:	robbin_polysmooth_head.jpg
Views:	18
Size:	28.5 KB
ID:	31196  
Beillzibub is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.