skin weights problem
I've got a rigged character, now there is on vertice where it is impossible to set the smooth skin values to 0. Neither with the paint weights tool nor in the component editor. Whatever I do in the component editor, the total value spread around the joints is always one. Now if I zero one joint out the weight wanders to another and so forth until I end up having a value of 1 on one joint. If I zero that one out the values spread around my joints again and the whole thing starts from the beginning.