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Old 31-10-2006, 07:02 AM   #1
jpardoe
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Default How to render both sides of a surface?

I'm creating a globe with a transparent sea, so that you can see the other side.

Currently when I render it, the texture on the inside of the sphere is not displayed. It's just white.

How can i make it so that Maya renders both the inside and outside of the sphere?

Thanks.

Last edited by jpardoe : 31-10-2006 at 07:19 AM.
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Old 31-10-2006, 07:21 AM   #2
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Here is a Link for creating a double sided shader to apply to a material...

http://www.digitalartform.com/archiv...oubleside.html

Hope this helps.
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Old 31-10-2006, 07:32 AM   #3
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Thanks. How do i create a 'flag' ?
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Old 31-10-2006, 07:43 AM   #4
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or find 'samplerinfo' ?
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Old 31-10-2006, 11:12 AM   #5
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Quote:
Originally posted by jpardoe
Thanks. How do i create a 'flag' ?
Flags are quite easy...

Create a Polygon Plane and Convert it to cloth using Maya Cloth...
Add a turbulance field...
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Old 31-10-2006, 11:14 AM   #6
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Quote:
Originally posted by jpardoe
or find 'samplerinfo' ?
The SamplerInfo Node is held within the General Utilities section of the Hypershade...
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Old 01-11-2006, 01:06 AM   #7
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I'm really struggling to recreate the image on that site you linked me to.

When i middle mouse drag the samplerInfo to the blendColours node I can't get it to connect in any way. Same happens if I try to connect the blendColours node to the surfaceShader.

Help?
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