SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 03-11-2006, 04:36 PM   #1
Some Guy
Subscriber
 
Some Guy's Avatar
 
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
Thanks: 1
Thanked 16 Times in 16 Posts
Default Normal Maps

Allo,

I really need to know how to apply normal maps to an object. Do you put it in the bump map option or is there another way. I am really bad at shader setup and i cant find a clear explanation anywere.

Thanks
__________________
"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
Some Guy is offline   Reply With Quote
Old 03-11-2006, 04:48 PM   #2
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

I am looking into this too...

Heres a little breif on them:

http://www.digitaltutors.com/chit_ch...ghlight=Normal

Requires Quicktime
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
Old 04-11-2006, 12:53 PM   #3
Some Guy
Subscriber
 
Some Guy's Avatar
 
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
Thanks: 1
Thanked 16 Times in 16 Posts
Default

Thanks
__________________
"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
Some Guy is offline   Reply With Quote
Old 05-11-2006, 06:00 AM   #4
Some Guy
Subscriber
 
Some Guy's Avatar
 
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
Thanks: 1
Thanked 16 Times in 16 Posts
Default

problems have arisen,
After i generated the map i cant use it. I am using maya 6 with the transfer surface info plugin but i don't know how to put it into a shading network. I put it into the bump node and attached it to the normal camera option but it looks really bad.
__________________
"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
Some Guy is offline   Reply With Quote
Old 05-11-2006, 09:21 AM   #5
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

Check your UV layout of the low poly geometry, this has to be 100% clean, otherwise you may get undesirable results. Also I take it that there are no massive differences between the high detail geometry and the low poly. Things that would cause streching etc... One last thought would be to decrease your bumpmap depth level.

Post a picture...
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
Old 15-11-2006, 07:21 AM   #6
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Dont know if this might help you guys out, Jay originally posted this in his Villan WIP thread, http://www.edwin3design.com/root/news.htm

Its a maya Z brush workflow, but the guy goes into creating normal maps in maya .

Cheers
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 15-11-2006, 08:06 AM   #7
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

Cheers gster, did a normal map in Maya 8 and it gives some crappy lookin results, so I have stuck to bump instead...

Ill give the link a look as I would rather use normals and then bump. Mainly Im lookin to use it for the alloys...
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.