SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / rigging instanced geometry
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 02-12-2006, 03:32 PM   #1
indigox3
Registered User
 
Join Date: Dec 2004
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Default rigging instanced geometry

I've modelled one side of a character, and instanced many parts with a -1 scale to form the other side.

I'm running into a problem now though, when rigging the model. When I bind the original side of the body to some joints, all the instances on the other side of the body get bound as well.

Is there a way to "freeze" the instances some how and turn them into separate geometries?

There are alot of pieces that were instanced, so I don't want to have to delete all of the instances and redo them as duplicates if I can avoid it...
indigox3 is offline   Reply With Quote
Old 03-12-2006, 07:50 AM   #2
severinianthony
Registered User
 
severinianthony's Avatar
 
Join Date: May 2005
Location: United States
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Default Re: rigging instanced geometry

Quote:
Originally posted by indigox3
I'm running into a problem now though, when rigging the model. When I bind the original side of the body to some joints, all the instances on the other side of the body get bound as well.

...

There are alot of pieces that were instanced, so I don't want to have to delete all of the instances and redo them as duplicates if I can avoid it...
I believe you may have answered your own question there...

If you used the "instance" option when duplicating something, whatever you do to one half of a model WILL be done to the other side.

Using instancing is handy if you're modeling a character, per se, and while building half you want to see what the whole thing will look like as a whole, while you model one half, the other one will update with the same changes.

If you DO NOT want your other side acting like your original, go to

Edit -> Duplicate (Options Box)

and make sure the "Geometry Type" is set to "Copy" and NOT "Instance."

As for your case, I'm not certain if you can remove the instancing on instanced objects, and make them...well...not instances :headbang:
__________________

Last edited by severinianthony : 04-12-2006 at 05:34 AM.
severinianthony is offline   Reply With Quote
Old 03-12-2006, 08:57 AM   #3
indigox3
Registered User
 
Join Date: Dec 2004
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Default Re: Re: rigging instanced geometry

Quote:
Originally posted by severinianthony

As for your case, I'm not certain if you can remove the instancing on instanced objects, and make them...well...not instances :headbang:
Yeah, I couldn't find any options to do this, so I ended up writing a script to find the instances, delete them, duplicate the original, and rescale by -1......what a pain :angery:
indigox3 is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.