Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 07-12-2006 , 10:23 PM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490

DevilKnight

Hey guys
havent posted in awhile, but here's my latest work. I'm currently working on a few stuff. Still working on this.

user added image
user added image
user added image

# 2 08-12-2006 , 10:31 AM
petrol's Avatar
Subscriber
Join Date: Mar 2005
Location: London UK
Posts: 351
Awesome modelling man, i like your stuff. One thing that i notice on this model though is that the face looks somehow a bit flat, like his nose upwards is too far back or something. I'm not even sure. Maybe its just me?

Armour looks sweet... really good job.

# 3 08-12-2006 , 10:48 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Great work man, you texturing this bad boy?


"No pressure, no diamonds" Thomas Carlyle
# 4 08-12-2006 , 06:13 PM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490
Hey Petrol, you might be right about the face, but it doesn't look flat to me. I'll see what I can do to fix it though when I'm not lazy. user added image

And yup, I do plan to texture it. There's a lot of small details that I still would like to add to it before I do so though.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off