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Old 25-12-2006, 04:25 PM   #1
Forlax
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Default Scaling a skeleton based mesh

I have a mesh with a skeleton which has been binded and I have painted weights.

Now I have imported the mesh into another scene but it is too big.

When I try to scale the skeleton at the root it goes weird.

How do I scale both the mesh and the skeleton at the same time once it's been binded?
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Old 25-12-2006, 06:24 PM   #2
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Default

Hello,

you need to parent all of the character controls to a master controller (if they're not already) and then you scale the master controller rather than the root.

Hope that helps,

Mat
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