SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 01-12-2002, 02:32 AM   #1
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default Lights on...Light off

Can someone tell me how to animate a light turning on and off?? seems stupid i know, but all ive learned is how to 'key' motion not how to key objects attributes.

PS. can you also tell me how to change textures in animation?
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote
Old 01-12-2002, 04:44 AM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

I'd imagine you could key the Intensity or Visibility, depending on what kind of effect you wanted.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 01-12-2002, 04:21 PM   #3
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

How would i Key the intesity? i know that when you key motion you select your object and the type of manipulator. but, it doesnt seem to do anything when i select the object atribute and select 'key'. I know i must be doing something wrong then right? can someone walk me through this maybe?
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote
Old 01-12-2002, 04:29 PM   #4
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

In your Attribute Editor or in the Channel Box, right click on the Intensity attribute and you should see "Set Key" as one of the available options.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 01-12-2002, 04:37 PM   #5
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

HOLY CRAPOLA BATMAN........ it worked! thanks. can i aply this to animating textures in some way?
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote
Old 01-12-2002, 04:40 PM   #6
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

I believe so.... you can right click on almost anything in the Attribute Editor and Set Key for it.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 01-12-2002, 04:48 PM   #7
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

You rule mtmckinley
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote
Old 01-12-2002, 05:03 PM   #8
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

that's what I keep saying, but no one believes me, or they just roll their eyes and say "Sure, Mike, whatever..."


LOL
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 01-12-2002, 05:13 PM   #9
kbrown
Moderator
 
kbrown's Avatar
 
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Thanks: 0
Thanked 8 Times in 8 Posts
Default

Quote:
Originally posted by mtmckinley
that's what I keep saying, but no one believes me, or they just roll their eyes and say "Sure, Mike, whatever..."


LOL
LMAO! Your ego is almost as big as mine
__________________
Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
kbrown is offline   Reply With Quote
Old 02-12-2002, 01:26 PM   #10
BabyDuck
Subscriber
 
BabyDuck's Avatar
 
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts
Default

Quote:
Originally posted by iron_tick
HOLY CRAPOLA BATMAN........ it worked! thanks. can i aply this to animating textures in some way?
nope you cannot directly apply this to textures. textures is not a keyable attribut. you can however use a blend color and key the blend value either through sdk or normal key.

and if you want to use the "s" key, you can open up your channel editor or something and make virtually everything keyable or remove normally keyable things from beeing keyed if you press "s".
BabyDuck is offline   Reply With Quote
Old 02-12-2002, 03:32 PM   #11
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

I've found most of the attributes in textures ARE keyable....
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 02-12-2002, 11:01 PM   #12
BabyDuck
Subscriber
 
BabyDuck's Avatar
 
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts
Default

Quote:
Originally posted by mtmckinley
I've found most of the attributes in textures ARE keyable....
attributes, of course. but not if you want to key a connection from a checker -> specular color. the connection is either there or not. if you want to have a noise connected after frame whatever, you cannot just disconnect the checker and connect the noise. the connection would be lost for ever. you can mix the checker and noise and connect the blend color to specular, and key that the blender lets the other thing though starting a frame.

what i meant is, the connections in a shader network cannot be changed interactively. through simple keyframing.
BabyDuck is offline   Reply With Quote
Old 02-12-2002, 11:16 PM   #13
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

ah, I suppose that's true. One way to get around that is the Layered Shader... it's made to be able to key from one material to another.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 02-12-2002, 11:44 PM   #14
BabyDuck
Subscriber
 
BabyDuck's Avatar
 
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts
Default

Quote:
Originally posted by mtmckinley
ah, I suppose that's true. One way to get around that is the Layered Shader... it's made to be able to key from one material to another.
that is only half true. it works with solid material real well. or if you want to combine differant kinds of shaders like: the highlight of a phong e + reflection of blinn + color of lambert.

but layered shader comes to its limit if you want to switch between a half transparent material and another half transparent material.
BabyDuck is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
glass se7enhedd Lighting & Rendering 18 10-12-2010 01:27 AM
Open Challenge -Jerry Can Texturing honestdom Battle Arena 77 03-12-2010 12:20 PM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.